Mine Animals, Machinery, and more.

Introduction

Asset Mining is a core mechanic in the CropBytes game, enabling players to generate new game assets and participate in play-to-earn jobs. This process is integral to maintaining a sustainable in-game economy, with each asset interlinked economically with others. This section outlines the principles, mechanics, and requirements for Asset Mining in CropBytes.

What is Asset Mining?

Asset Mining allows players to create new game assets by burning CBX and Energy, and by completing minigame jobs. This process not only introduces new assets into the game but also provides opportunities for players to earn through gameplay.

How Asset Mining Works

Asset Mining in CropBytes operates on principles similar to CBX mining, with some adjustments to accommodate game dynamics. The essential supply details, including Total Supply, Mined Supply, and Current Difficulty, are displayed live on the Asset Supply Tracker Page.

Mining Formula

The formula for mining assets is:

Burn (CBX + Energy) + MiniGames (Jobs)\text{Burn (CBX + Energy) + MiniGames (Jobs)}

Calculation of Requirements

The requirements for mining an asset are calculated based on several variables:

  • Network Difficulty (d): Derived from the estimated supply of the asset, used to calculate weekly requirements.

  • Base Requirements for the Week (w): A predefined amount for each asset, indicating the minimum Energy, CBX, and Minigames required.

  • Estimated Supply (s): A predicted supply chart for each asset.

  • Mined Supply (m): The count of already minted assets.

  • Current Week’s Requirements (r): The actual amount of Energy, CBX, and Minigames required to mine an asset in a particular week.

The formula for deriving the Current Week’s Requirements (r) is:

Network Difficulty (d) x Base Requirements for the Week (w) = Current Week’s Requirements (r)\text{Network Difficulty (d) x Base Requirements for the Week (w) = Current Week’s Requirements (r)}

Example Calculations

Example 1:

  • Base requirements for mining a B Rooster: 100 PMiX + 100 CBX + 10 Mini-games

  • If Difficulty = 1: 1(d)x100Energy+100CBX+10Minigames(w)=100Energy+100CBX+10Minigames(r)1 (d) x 100 Energy + 100 CBX + 10 Mini-games (w) = 100 Energy + 100 CBX + 10 Mini-games (r)

Example 2:

  • If Difficulty = 2: 2(d)x100Energy+100CBX+10Minigames(w)=200Energy+200CBX+20Minigames(r)2 (d) x 100 Energy + 100 CBX + 10 Mini-games (w) = 200 Energy + 200 CBX + 20 Mini-games (r)

Network Difficulty Calculation

The formula for deriving Network Difficulty (d) is:

(Mined Supply (m)Estimated Supply (s))5=Network Difficulty (d)\left(\frac{\text{Mined Supply (m)}}{\text{Estimated Supply (s)}}\right)^5 = \text{Network Difficulty (d)}

Note: The minimum Network Difficulty is 1.

Example:

  • Estimated supply of B Rooster in week 10: 100

  • If mined supply for week 10 = 110: (110(m)100(s))5=1.61(d)\left(\frac{110 (m)}{100 (s)}\right)^5 = 1.61 (d)

  • If mined supply for week 10 = 80: (80(m)100(s))5=0.32(d)\left(\frac{80 (m)}{100 (s)}\right)^5 = 0.32 (d) Since the minimum Network Difficulty is 1: Current week’s network difficulty (d) = 1\text{Current week’s network difficulty (d) = 1}

Mining Process

To mine an asset, visit the CBX station, select the desired asset, and burn the required CBX and Energy. Complete the necessary minigames to finish the mining process. Jobs can be performed by the player or outsourced to other players via the jobs board.

Job Types

  • Private Jobs: Share jobs exclusively with friends.

  • Auto Post All Jobs: Automatically list jobs as they become available.

  • Job Listing Delay: Jobs are listed on the jobs board after a 1-minute delay.

  • Miner Cool Down: A 10-minute cooldown period for avatars after completing a job.

Energy

Energy is a crucial component for Asset Mining, crafted by combining Pro Extracts, Regular Extracts, and Fruit Feed. It can be crafted in the Kitchen using specific combinations of ingredients.

Energy Formula

Energy = Fruit Feed + (Any Pro Extract) + (Any Regular Extract)\text{Energy = Fruit Feed + (Any Pro Extract) + (Any Regular Extract)}

Asset Mining Phases

Asset Mining will be released in phases: V0.5, V1, and V2. The basic principles remain consistent across all versions, with incremental updates and improvements.

Base Requirements for Week 1

Asset
USDT Cost of Energy
USDT Cost of CBX
Number of Jobs

B Rooster

4.50

4.50

8

Red Rooster

6.75

6.75

8

Zing

18.00

18.00

15

Badshaw

18.00

18.00

15

Black Bull

9.00

9.00

14

Mountain Goat

9.00

9.00

14

P1 Pig

15.75

15.75

14

Mud

18.00

18.00

15

P1 Cow

9.68

9.68

14

P1 Goat

9.00

9.00

10

Pygmy Cream Goat

9.00

9.00

10

Highland Cow

20.25

20.25

20

Black Shine

6.75

6.75

7

Dor

9.00

9.00

13

Dorper Sheep

9.00

9.00

7

Eagger

4.95

4.95

7

Apple Tree

11.25

11.25

22

Banana Tree

11.25

11.25

22

Orange Tree

13.50

13.50

28

Small Cropland

13.50

13.50

36

1×1 Cropland

67.50

67.50

47

4×3 Cropland

405.00

405.00

75

Small Well

18.00

18.00

25

Well

67.50

67.50

67

Lake

157.50

157.50

84

Solar Panel

101.25

101.25

75

Wind Turbine

450.00

450.00

100

Feed Mill

787.50

787.50

117

Mining Pro Animals

Mining Pro Animals in CropBytes introduces a unique mechanic where players burn CBX along with time to mint exclusive assets. Each Pro Animal follows a structured supply limit, similar to regular in-game assets, but with an evolving mining logic.


Formula for Mining a Pro Animal

Burn (CBX + Time) = Pro Animal

Example: Burn (200 CBX + 10 hours) = Attila X


Supply Limit

  • Every Pro Asset comes with a unique supply cap, similar to other CropBytes assets.

  • Supply stats for each Pro Animal will be updated and made available shortly.


Base Requirement for Mining

  • A predetermined amount of CBX is required as the foundation to begin mining any Pro Animal.

  • Note: The CBX requirement for mining is fixed for each batch and does not fluctuate with market prices.


Mining Difficulty Logic

  • As more Pro Animals are minted, the mining difficulty increases.

  • After every batch (e.g., every 20 assets), the CBX requirement for mining increases by a predetermined percentage (x%).

  • This incremental increase ensures progressive difficulty while maintaining consistency in the minting process.


Important Notes

  • Incremental, not dynamic: The CBX requirement for mining is incremental per batch but unaffected by market price fluctuations.

  • The systematic upsurge ensures the rarity of Pro Animals while adding value over time for early adopters.

This mining model provides players with an engaging, time-based challenge that rewards both strategy and persistence in building valuable in-game assets.

Pro Asset Mined (Eg ATX)

CBX Required

1-200

200

201- 400

204

401 -600

208

601- 800

210

Conclusion

Asset Mining is a pivotal feature in CropBytes, fostering a dynamic and sustainable in-game economy. By understanding the mechanics and requirements, players can effectively participate in asset mining, contributing to the growth and vibrancy of the CropBytes ecosystem.

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