Mine Animals, Machinery, and more.
Introduction
Asset Mining is a core mechanic in the CropBytes game, enabling players to generate new game assets and participate in play-to-earn jobs. This process is integral to maintaining a sustainable in-game economy, with each asset interlinked economically with others. This section outlines the principles, mechanics, and requirements for Asset Mining in CropBytes.
What is Asset Mining?
Asset Mining allows players to create new game assets by burning CBX and Energy, and by completing minigame jobs. This process not only introduces new assets into the game but also provides opportunities for players to earn through gameplay.
How Asset Mining Works
Asset Mining in CropBytes operates on principles similar to CBX mining, with some adjustments to accommodate game dynamics. The essential supply details, including Total Supply, Mined Supply, and Current Difficulty, are displayed live on the Asset Supply Tracker Page.
Mining Formula
The formula for mining assets is:
Calculation of Requirements
The requirements for mining an asset are calculated based on several variables:
Network Difficulty (d): Derived from the estimated supply of the asset, used to calculate weekly requirements.
Base Requirements for the Week (w): A predefined amount for each asset, indicating the minimum Energy, CBX, and Minigames required.
Estimated Supply (s): A predicted supply chart for each asset.
Mined Supply (m): The count of already minted assets.
Current Week’s Requirements (r): The actual amount of Energy, CBX, and Minigames required to mine an asset in a particular week.
The formula for deriving the Current Week’s Requirements (r) is:
Example Calculations
Example 1:
Base requirements for mining a B Rooster: 100 PMiX + 100 CBX + 10 Mini-games
If Difficulty = 1:
Example 2:
If Difficulty = 2:
Network Difficulty Calculation
The formula for deriving Network Difficulty (d) is:
Note: The minimum Network Difficulty is 1.
Example:
Estimated supply of B Rooster in week 10: 100
If mined supply for week 10 = 110:
If mined supply for week 10 = 80: Since the minimum Network Difficulty is 1:
Mining Process
To mine an asset, visit the CBX station, select the desired asset, and burn the required CBX and Energy. Complete the necessary minigames to finish the mining process. Jobs can be performed by the player or outsourced to other players via the jobs board.
Job Types
Private Jobs: Share jobs exclusively with friends.
Auto Post All Jobs: Automatically list jobs as they become available.
Job Listing Delay: Jobs are listed on the jobs board after a 1-minute delay.
Miner Cool Down: A 10-minute cooldown period for avatars after completing a job.
Energy
Energy is a crucial component for Asset Mining, crafted by combining Pro Extracts, Regular Extracts, and Fruit Feed. It can be crafted in the Kitchen using specific combinations of ingredients.
Energy Formula
Asset Mining Phases
Asset Mining will be released in phases: V0.5, V1, and V2. The basic principles remain consistent across all versions, with incremental updates and improvements.
Base Requirements for Week 1
B Rooster
4.50
4.50
8
Red Rooster
6.75
6.75
8
Zing
18.00
18.00
15
Badshaw
18.00
18.00
15
Black Bull
9.00
9.00
14
Mountain Goat
9.00
9.00
14
P1 Pig
15.75
15.75
14
Mud
18.00
18.00
15
P1 Cow
9.68
9.68
14
P1 Goat
9.00
9.00
10
Pygmy Cream Goat
9.00
9.00
10
Highland Cow
20.25
20.25
20
Black Shine
6.75
6.75
7
Dor
9.00
9.00
13
Dorper Sheep
9.00
9.00
7
Eagger
4.95
4.95
7
Apple Tree
11.25
11.25
22
Banana Tree
11.25
11.25
22
Orange Tree
13.50
13.50
28
Small Cropland
13.50
13.50
36
1×1 Cropland
67.50
67.50
47
4×3 Cropland
405.00
405.00
75
Small Well
18.00
18.00
25
Well
67.50
67.50
67
Lake
157.50
157.50
84
Solar Panel
101.25
101.25
75
Wind Turbine
450.00
450.00
100
Feed Mill
787.50
787.50
117
Mining Pro Animals
Mining Pro Animals in CropBytes introduces a unique mechanic where players burn CBX along with time to mint exclusive assets. Each Pro Animal follows a structured supply limit, similar to regular in-game assets, but with an evolving mining logic.
Formula for Mining a Pro Animal
Burn (CBX + Time) = Pro Animal
Example: Burn (200 CBX + 10 hours) = Attila X
Supply Limit
Every Pro Asset comes with a unique supply cap, similar to other CropBytes assets.
Supply stats for each Pro Animal will be updated and made available shortly.
Base Requirement for Mining
A predetermined amount of CBX is required as the foundation to begin mining any Pro Animal.
Note: The CBX requirement for mining is fixed for each batch and does not fluctuate with market prices.
Mining Difficulty Logic
As more Pro Animals are minted, the mining difficulty increases.
After every batch (e.g., every 20 assets), the CBX requirement for mining increases by a predetermined percentage (x%).
This incremental increase ensures progressive difficulty while maintaining consistency in the minting process.
Important Notes
Incremental, not dynamic: The CBX requirement for mining is incremental per batch but unaffected by market price fluctuations.
The systematic upsurge ensures the rarity of Pro Animals while adding value over time for early adopters.
This mining model provides players with an engaging, time-based challenge that rewards both strategy and persistence in building valuable in-game assets.
Pro Asset Mined (Eg ATX)
CBX Required
1-200
200
201- 400
204
401 -600
208
601- 800
210
Conclusion
Asset Mining is a pivotal feature in CropBytes, fostering a dynamic and sustainable in-game economy. By understanding the mechanics and requirements, players can effectively participate in asset mining, contributing to the growth and vibrancy of the CropBytes ecosystem.
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