Superhero NFT Collectibles
Last updated
Last updated
CB Superheroes, integral to the CropBytes universe, encompass three generations: Gen 0, Gen 1A, and Gen 1B. These mystical characters serve dual purposes: as farm aids in the immersive farming simulation game and as formidable combatants in the action-packed CropBytes Conquest. In both contexts, they boost productivity and offer strategic advantages. Transitioned into ERC-721 tokens on the Polygon blockchain, these Superheroes possess unique on-chain attributes, enhancing their value and utility in the game's ecosystem.
SS
Super Sunny
2
2
3
Automatically feeds your animals.
WTL
Waterl
2
1
3
Increases water production from lakes and wells.
CHI
Chichu
2
2
3
Increases power generation from solar panels & wind turbines.
BLS
Bloosm
2
2
3
Automatically feeds your animals.
GRN
Green
2
1
3
Helps in boosting crop production.
HLR
Healer
2
2
3
Helps in recovering animal health quickly.
Superhero Fighting Abilities
⚔️ Dive into their combat prowess:
Every Superhero masters 3 forms of Attacks: Melee (close combat), Ranged (distance attacks), and Ultimate (devastating power). These attacks vary in reach and damage, and they're tailored uniquely for each Superhero's type.
Imagine a battle taking place between Bloosm and Chichu. Your opponent executes an “Inferno Punch'' using their Bloosm and you retaliate with Chichu’s “Electro Pulse”.
With hundreds of unique, type-specific attacks, the battle strategy becomes an exhilarating mix of anticipation and surprise!
Ready to command the elements?
Check out the type of Powers, Rarity, Total Supply, and Token details.
Gen 0
Bloosm 🔥
Fire
-
-
bls
2000
453001
455000
Chichu ⚡️
Electric
-
-
chi
2000
2001
4000
Green 🌎
Grass
-
-
grn
2000
4001
6000
Healer ✨
Psychedelic
-
-
hlr
2000
6001
8000
Super Sunny 🥊
Fighting
-
-
ss
2000
8001
10000
Waterl đź’§
Water
-
-
wtl
2000
10001
12000
Gen 1A
Koko 🥊 ✨
Fighting
Psychedelic
-
koko
9000
12001
21000
Thuns ⚡️✨
Electric
Psychedelic
-
thuns
9000
21001
30000
Medi 💧✨
Water
Psychedelic
-
medi
9000
30001
39000
Bali 🥊 🔥
Fighting
Fire
-
bali
9000
39001
48000
Mine ⚡️🔥
Electric
Fire
-
mine
9000
48001
57000
Magsia 💧🔥
Water
Fire
-
magsia
9000
57001
66000
Terra 🥊 🌎
Fighting
Grass
-
terra
9,000
66001
75,000
Aarka ⚡️🌎
Electric
Grass
-
aarka
9000
75001
84,000
Dora 💧🌎
Water
Grass
-
dora
9000
84001
93,000
Gen 1B
Blaze 💧🔥
Water
Fire
Common
blz
10000
93001
103,000
Aqua 💧🔥
Water
Fire
Common
aqu
10,000
103001
113,000
Tideo 💧🔥
Water
Fire
Special
tid
6000
113001
119,000
Smog-O 💧🔥
Water
Fire
Special
smg
6000
119001
125,000
Coldeo 💧🔥
Water
Fire
Special +
col
2000
125001
127,000
Embera 💧🔥
Water
Fire
Special +
emb
2,000
127001
129,000
Nitro 💧🔥
Water
Fire
Rare 1
nit
1600
129001
130,600
Oxida 💧🔥
Water
Fire
Rare 2
oxi
1600
130601
132,200
Arctic Flame 💧🔥
Water
Fire
Ultra Rare
atf
800
132201
133,000
Blareo ⚡️🔥
Electric
Fire
Common
ble
10000
133001
143,000
Dynoma ⚡️🔥
Electric
Fire
Common
dyn
10000
143001
153,000
Zappryl ⚡️🔥
Electric
Fire
Special
zapl
6000
153001
159,000
Flareon ⚡️🔥
Electric
Fire
Special
fla
6000
159001
165,000
Sonica ⚡️🔥
Electric
Fire
Special +
son
2000
165001
167,000
Zappero ⚡️🔥
Electric
Fire
Special +
zapo
2000
167001
169,000
Velocity ⚡️🔥
Electric
Fire
Rare 1
velo
1600
169001
170,600
Trailblaze ⚡️🔥
Electric
Fire
Rare 2
tblz
1600
170601
172,200
Cometsia ⚡️🔥
Electric
Fire
Ultra Rare
com
800
172201
173,000
Flamer 🥊 🔥
Fighting
Fire
Common
flar
10000
173001
183,000
Emberia 🥊 🔥
Fighting
Fire
Common
embr
10000
183001
193,000
Torcher 🥊 🔥
Fighting
Fire
Special
tor
6000
193001
199,000
Pyrolass 🥊 🔥
Fighting
Fire
Special
pyr
6000
199001
205,000
Clubo 🥊 🔥
Fighting
Fire
Special +
clu
2000
205001
207,000
Giantia 🥊 🔥
Fighting
Fire
Special +
gia
2000
207001
209,000
Broilnoid 🥊 🔥
Fighting
Fire
Rare 1
brn
1600
209001
210,600
Hoto 🥊 🔥
Fighting
Fire
Rare 2
hot
1600
210601
212,200
Terrablazer 🥊 🔥
Fighting
Fire
Ultra Rare
terb
800
212201
213,000
Floroia 💧🌎
Water
Grass
Common
flow
10000
213001
223,000
Hydro 💧🌎
Water
Grass
Common
hyd
10000
223001
233,000
Braina 💧🌎
Water
Grass
Special
bra
6000
233001
239,000
Aquado 💧🌎
Water
Grass
Special
aqd
6000
239001
245,000
Hydro-Ven 💧🌎
Water
Grass
Special +
hv
2000
245001
247,000
Psythro 💧🌎
Water
Grass
Special +
pst
2000
247001
249,000
Thorn 💧🌎
Water
Grass
Rare 1
tho
1600
249001
250,600
Psychobane 💧🌎
Water
Grass
Rare 2
psb
1600
250601
252,200
Oceania 💧🌎
Water
Grass
Ultra Rare
oc
800
252201
253,000
Woodo ⚡️🌎
Electric
Grass
Common
wod
10000
253001
263,000
Zedra ⚡️🌎
Electric
Grass
Common
zed
10000
263001
273,000
Greom ⚡️🌎
Electric
Grass
Special
gre
6000
273001
279,000
Wattrom ⚡️🌎
Electric
Grass
Special
watt
6000
279001
285,000
Transo ⚡️🌎
Electric
Grass
Special +
tran
2000
285001
287,000
Florevine ⚡️🌎
Electric
Grass
Special +
flov
2000
287001
289,000
Venomo ⚡️🌎
Electric
Grass
Rare 1
ven
1600
289001
290,600
Gerlia ⚡️🌎
Electric
Grass
Rare 2
ger
1600
290601
292,200
Tain ⚡️🌎
Electric
Grass
Ultra Rare
tain
800
292201
293,000
Treeia 🥊 🌎
Fighting
Grass
Common
tre
10000
293001
303,000
Leaf Sage 🥊 🌎
Fighting
Grass
Common
ls
10000
303001
313,000
Mud-Rio 🥊 🌎
Fighting
Grass
Special
mr
6000
313001
319,000
Nightswipe 🥊 🌎
Fighting
Grass
Special
nsp
6000
319001
325,000
Hitta 🥊 🌎
Fighting
Grass
Special +
ht
2000
325001
327,000
Syther 🥊 🌎
Fighting
Grass
Special +
syth
2000
327001
329,000
Petra 🥊 🌎
Fighting
Grass
Rare 1
pet
1600
329001
330,600
Eartho 🥊 🌎
Fighting
Grass
Rare 2
ear
1600
330601
332,200
Spectra 🥊 🌎
Fighting
Grass
Ultra Rare
spec
800
332201
333,000
Marineia 💧✨
Water
Psychedelic
Common
mari
10000
333001
343,000
Mancy 💧✨
Water
Psychedelic
Common
manc
10000
343001
353,000
Mage 💧✨
Water
Psychedelic
Special
mage
6000
353001
359,000
Aquablizz 💧✨
Water
Psychedelic
Special
aqb
6000
359001
365,000
Henor 💧✨
Water
Psychedelic
Special +
henr
2000
365001
367,000
Tide💧✨
Water
Psychedelic
Special +
tide
2000
367001
369,000
Aeros💧✨
Water
Psychedelic
Rare 1
aers
1600
369001
370,600
Hurricine💧✨
Water
Psychedelic
Rare 2
hurr
1600
370601
372,200
Zephyr 💧✨
Water
Psychedelic
Ultra Rare
zeph
800
372201
373,000
Aeroo ⚡️✨
Electric
Psychedelic
Common
aeroo
10000
373001
383,000
Electroa ⚡️✨
Electric
Psychedelic
Common
ele
10000
383001
393,000
Divinero ⚡️✨
Electric
Psychedelic
Special
div
6000
393001
399,000
Electragal ⚡️✨
Electric
Psychedelic
Special
elg
6000
399001
405,000
Slasher ⚡️✨
Electric
Psychedelic
Special +
sls
2000
405001
407,000
Dynagal ⚡️✨
Electric
Psychedelic
Special +
dyna
2000
407001
409,000
Alois ⚡️✨
Electric
Psychedelic
Rare 1
alois
1600
409001
410,600
Deandra ⚡️✨
Electric
Psychedelic
Rare 2
deandra
1600
410601
412,200
Oracle Thuder ⚡️✨
Electric
Psychedelic
Ultra Rare
oct
800
412201
413,000
Airisa 🥊 ✨
Fighting
Psychedelic
Common
ari
10000
413001
423,000
Nun-Ju 🥊 ✨
Fighting
Psychedelic
Common
nun
10000
423001
433,000
Sandtria 🥊 ✨
Fighting
Psychedelic
Special
sand
6000
433001
439,000
Stomer 🥊 ✨
Fighting
Psychedelic
Special
storm
6000
439001
445,000
Medica 🥊 ✨
Fighting
Psychedelic
Special +
mec
2000
445001
447,000
Caveo 🥊 ✨
Fighting
Psychedelic
Special +
cav
2000
447001
449,000
Torena 🥊 ✨
Fighting
Psychedelic
Rare 1
tore
1600
449001
450,600
Trandust 🥊 ✨
Fighting
Psychedelic
Rare 2
trad
1600
450601
452,200
Aerial Sorceress 🥊 ✨
Fighting
Psychedelic
Ultra Rare
ars
800
452201
453,000
More details on the Battle Mechanics will be revealed as the game development progresses. Stay tuned to the announcement channel to be on top of the news.
Healer Role: Speeds up health recovery for animals. Power-Up: Each Healer adds 0.5 units to animal health recovery when fed. Have two Healers? That's a full unit of health restored! Limit: Up to 4 Healers can synergize their abilities at once on a farm.
Bloosm Role: Automatically feeds animals and superheroes each day. Note: Be cautious—Bloosm can't feed animals if you dont have enough feed. Limit: Additional Bloosms won't stack; one is all you need for maximum effectiveness.
Super Sunny Role: Similarly to Bloosm, feeds animals and superheroes daily. Note: Super Sunny's power only activates if sufficient feed is available. Limit: No benefit to stacking multiple Super Sunnys; one is enough to do the job.
Chichu Role: Boosts power generation from your Solar Panels and Wind Turbines. Power-Up: Each Chichu adds an extra 15% power. With 2 Chichus and a Wind Turbine, you'll generate 39 units of Power! Limit: Energize your farm with up to 4 Chichus for maximum results
Waterl Role: Amplifies water production from lakes and wells. Power-Up: Each Waterl increases water output by an additional 10%. For instance, with 3 Waterls and a lake, you'll produce 26 buckets instead of just 20! Limit: Cap your Waterl count at 4 for peak performance.
Green Role: Significantly enhances crop yield. Power-Up: Every Green boosts your crop output by 2 extra crops per land. For example, with 3 Greens, your production goes from 12 to 18 crops per land! Limit: You can harvest the power of up to 4 Greens.